Education:

I have recently completed a Bachelor of Information Technology and Systems Degree at Monash, focusing my studies on Game Programming and Design.
   Prior to that I was studying Computer Science, but after taking a couple of electives focused on games and games programming I felt that my interests resided more towards games programming rather than the heavy technical programming of computer science, thusly I changed my course, and am quite glad I did so, having found the gaming subjects far more interesting and relevant to what I would like to do in a career.
Prior to University I also studied Programming at TAFE and have a Diploma of Software development under my belt.

Spare Time:

Outside of my studies I will often have some project going where I am tinkering with a game modding tool or doing some programming for a game idea or tool in my spare time.
I also spend some spare time role-playing or tinkering with role-playing systems.

Career:

I am looking at getting into games because I have a passion for games and programming and feel I can add to the development of games, while, hopefully adding some unique perspectives or outlooks to increase the chances a game I work on reaching it's potential.
   I find programming can be an extensively rewarding pastime, especially when I see what I have (or have helped) to produce and/or what I have learned in the process. Like wise it's not all charm and fancies either, it can be rather frustrating at times, and often can take up long hours to get things just right, though these frustrations can make the end reward that much more satisfying.

Gaming History:

I have been playing games for quite a few years and usually try to spend some time every day playing a game.
   I first stared out developing games by creating a mod using the Advanced Dungeons and Dragons: Forgotten Realms Unlimited Adventures toolkit. Which is an old games system often referred to the 'gold box' series that included games from the Advanced Dungeons and Dragons: Dragonlance and Forgotten Realms settings.
   Since then I have worked on mods using toolsets, some such as Neverwinter Nights, Unreal Editor and more recently tinkering with Oblivion.
   I have also done some work tinkering on games in flash using Action script and have recently got into XNA, an Xbox 360 development platform.